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Ps3 Playstation Store Gets Paypal Support

The Real Reason the PS4's Guts Blow the PS3 Away

Only recently Sony added the option to add funds to the wallet through mobile devices, using the Mobile Billing option .PayPal support in PS3 PlayStation Store will now make it much more easier, and faster, to fund the wallet through the console itself. Gamers who are concerned about the security of their payment details will be satisfied with the inclusion of PayPal. Who can forget the PlayStation Network breach back in 2011 which saw personal information of millions of users being leaked, PayPal support adds an additional level of security in this regard.To add funds to the Sony Entertainment Network wallet through PS3, all users have to do is click Add Funds when checking out from the cart on PlayStation Store. Clicking on PayPal will allow them to transfer any amount from $5 to $150, which is the maximum balance the wallet can hold.The wallet can be used to purchase a number of things from the PlayStation Store, such as movies, TV episodes, PS3 games and more. RELATED

Call of Duty 0 Battlefield 1: Call of Duty: Ghosts review (Xbox 360 / PS3 / PC / Xbox One / PS4)

f 4, the community manager from Bungie was asked about the potential a port of the shared-world first-person shooter for the PC. Eric Osborne replied by saying that the development team is already taking on a huge challenge trying to ship the new intellectual property to all four announced platforms. You can find a set of screenshots from Destiny in the slideshow to the left of this article and his comments below: Its a huge challenge to ship four platforms and a massive opportunity to reach a new audience. The community manager went on to disclose that Bungie wont spread the resources too thin to port the video game over to the PC as the process may negatively impact the console iterations. He concluded that the development team has a lot to focus on with the PS3, PS4, Xbox 360 and Xbox One. The full statement can be found below: What we 100 percent are not going to do is spread ourselves so thin that it negatively harms the other platforms. So right now we have the four platforms, which is a lot to focus on. Bungie is currently planning a multiplayer beta for Destiny to test server load as well as many other elements. To be eligible, players must get a code from either pre-ordering the shared-world first-person shooter at select retailers or through occasional giveaways. The multiplayer beta for Destiny will be made available in the early parts of 2014 while the final version of the video game is slated to come out next spring. You can order the products from Amazon in the following links: Destiny, PS4 and Xbox One.

rather than midnight or 5-6 a.m. like some stores are advertising. Add in all of that with the fact that some of the deals are attractive, while others my fall flat for shoppers. The Beats by Dre Solo HD headphones are listed for $179 on the sales flyer, but currently sell for that price in several colors at Amazon.com. Radio Shack tries to provide incentives for shoppers to buy certain items as well. For example, they're throwing in a $50 VISA online card with the purchase of an iPhone 5C or Samsung Galaxy S4 smartphone. Both phones are advertised for $49.99. In addition, Radioshack advertises the Kindle Fire HD 7" tablet for $139, with a free $10 gift card for Radio Shack included. Amazon currently sells the tablet for the same price and recently put their 7-inch tablets on sale for 15% off a few days ago, prompting shoppers to wonder if Amazon will do so again to beat out competitors, such as Radioshack. The retailer's ad scan is just 8 pages, shown online, and also features laptop computers, a generic tablet for well below $99, and a 32" APEX HDTV for $199.99.

Black Friday ads 2013: Leaked ad deals include Samsung S4, iPhone 5C, Xbox & PS3

Walmart shopping cart logo It's a formula that has proved successful, but even by last year's brilliant Black Ops II, it was starting to become stale. Not pulling any punches: Killer Instinct interview (Xbox One) BLOPS II overcame that by adding fresh mechanics, player-choice and a vastly-improved multiplayer - proving that there was still some life in the series. Ghosts, however, seems to have taken a step back - incorporating almost nothing Treyarch did to evolve the series. As a result, there's an over-reliance on set-pieces that no longer have that 'wow' factor. Where free-falling from a building sounds amazing, for example, you're merely watching the AI have all the fun before being prompted to press a button and end the level. Battlefield 4 (dare I say it) may not have held a torch to COD's single-player in the past, but some of the scripted, all-action moments in its latest incarnate are equal to or surpass Ghosts. This COD, more than ever, feels like a shooting gallery nestled in cliche. Setting up turrets to defend positions. Countless 'one-last-stand-slow-motion' sequences. Monster closets. It's all here, and sadly, it's all too predicable to enjoy. Battle to survive: Extinction mode puts you in a team of four who have to fight aliens Plus, the laughable AI - programmed to flank at whatever the cost - isn't quite as evolved as many would like. What is noticeably better, though, are the visuals - thanks to a modified IW 4.0 Engine. Current-gen versions may notice a slight difference, but it's on PC (and soon to be next gen) where we're given a glimpse of how good COD can look. To call it a true next-gen game would be slightly misleading as strictly-speaking, it's using a modified version of an older engine.

?Destiny? developer talks PS3, PS4, Xbox 360 and Xbox One development challenges

?GTA Online? heists and jobs DLC updates posted by Rockstar Games But it's what he noticed in helping developers work through the overly complex PS3 architecture that made him the perfect man for the job . As Cerny explained to Wired : When PlayStation 3 wrapped, we all started to do post-mortems. It was pretty brutal, frankly, Cerny remembers, saying it was very, very difficult for software designers to build games for the console. The result? A PS4 design process that focused less on pure power than on functionality. An industry-standard x86 processor instead of the PS3's labyrinthine Cell chip.

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